8. Rendering
Posted on 22 June, 2016 in MDU115
Rendering refers to the process of generating an image from three-dimensional data stored within a computer (Birn, J. 2002.). It’s usually one of the final processes involved in producing a scene, taking everything from lighting, movement, model, and effects and turning it into a readable, operational file. The rendering takes the 3D file and creates a picture of each pixel within that scene which requires extensive calculation, it allows for countless controls over the scene such as the simulation of motion-blur, refraction of light, atmosphere and colour. (Birn, J. 2002). Rendering is notorious for taking a long time, utilizing hundreds of high speed computers for months of even years when it comes entire animated movies. This is a “render farm” that Pixar uses to store the rendering computers that working 24/7.
Image sourced from: http://www.slashfilm.com/cool-stuff-a-look-at-pixar-and-lucasfilms-renderfarms/
References:
- Birn, J. (2016). What is 3D Rendering?. 3drender.com. Retrieved 28 June 2016, from http://www.3drender.com/glossary/3drendering.htm
- Sciretta, P. (2010). Cool Stuff: A Look at Pixar and LucasFilm’s Renderfarms – /Film. Slashfilm. Retrieved 28 June 2016, from http://www.slashfilm.com/cool-stuff-a-look-at-pixar-and-lucasfilms-renderfarms/


0 thoughts on“8. Rendering”