Nina Denning

Animation Student

5. Rigging

Posted on 22 June, 2016  in MDU115

So now that the exterior of the model is completed, it looks all well and good, but just like people, models cannot move without a skeleton to help it move accurately, for example our heads cant do a 360’ turn, the model needs to know what it can and cant do, this is called rigging. Rigging applies points on the character that work like joints. (Masters, M. 2014). This allows the animators to freely move the character about without surpassing the physical boundaries inforced by the rigging, every rig is unique so is its corresponding controls (“The Process of 3D Animation | Media-Freaks.com”, 2016). Here is an excellent rigging animation reel by Itsakitteh on youtube.

Rigging doesn’t just apply to hard boned creatures, it can also be achieved on creatures such as a fish.goldfish_v22

Rigging a fish – triple joint solution (Bergeron, R, M. 2013)

References:

  1. The Process of 3D Animation | Media-Freaks.com. (2016). Media-freaks.com. Retrieved 26 June 2016, from http://media-freaks.com/the-process-of-3d-animation/
  2. Masters, M. (2014). Key 3D Rigging Terminology to Get You MovingDigital-Tutors Blog. Retrieved 28 June 2016, from http://blog.digitaltutors.com/key-rigging-terms-get-moving/
  3. Bergeron, R. (2013). Rigging a Fish – Triple Joint SolutionRay McCarthy Bergeron. Retrieved 28 June 2016, from http://www.spunkyddog.com/2013/01/24/rigging-a-fish-tripple-joint-solution/

 

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