4. Texturing and Shaders
Posted on 22 June, 2016 in MDU115
The texturing process is used to transform plain, stiff models into lifelike characters and substances. It helps increase the level of detail so models require less polygons and become more practical and functional. There are many great software packages that allow for easy texturing using photos, but more complex models may require unique textures that can be created in programs such as photoshop, (“The Process of 3D Animation | Media-Freaks.com”, 2016), where the desired texture may be painted and then transferred to the models surface. This can allow any model to become more lifelike, giving qualities of materials such as metal, fur, concrete, stone, bark, glass or even skin.
Shaders help define the surface of the model, telling it how it should react when light is shinned upon it, it basically chooses the material of the surface, so the texture seems more realistic (Masters, M. 2014). Shading help create shadow and depth in texture, allowing it to become more realistic and believable, tricking the mind into thinking it’s a real 3D object.
Textured Clank by youtube tutorial (2randomperson)
Source retrieved from: https://www.youtube.com/watch?v=XSet13UXRqM
References:
- The Process of 3D Animation | Media-Freaks.com. (2016). Media-freaks.com. Retrieved 26 June 2016, from http://media-freaks.com/the-process-of-3d-animation/
- Masters, M. (2014). 3D Texturing Terminology | Learning to 3D Texture. Digital-Tutors Blog. Retrieved 28 June 2016, from http://blog.digitaltutors.com/cover-bases-common-3d-texturing-terminology/

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