2. 3D Modelling
Posted on 22 June, 2016 in MDU115
The second stage in the production pipeline is 3D Modelling, this is where all the ideas and design concepts are created, from 2D images to 3D models. They are made using programs such as Maya and 3Ds Max to form the basic 3D shapes such as cubes and spheres (Willett, N. 2010). These basic shapes are then manipulated to become more complex and shapely, forming new edges and creating new faces, individually called polygons. Models are made up of a series of points called vertices which work as a mesh once connected (Boudon, G.2013). Modellers work not only in creating organic forms such as characters, but also hard-surface models such as weapons, buildings and vehicles to anything miscellaneous in-between (Gulati, P. 2010). Its important to have simple designs that give a lot of information. Modelling is where all the assets in the production pipeline will be created (Boudon, G.2013).
Spyro models by Xeratdragons and RubberRabbit2
Sourced from: (http://tf3dm.com/3d-model/spyro-and-cynder-57247.html),(https://www.youtube.com/watch?v=1iyB3HbRujY)
Clank model (Jones, C. 2010)
Source retrieved from: http://www.insomniacgames.com/community/showthread.php?43577-Ratchet-and-Clank-Fan-Make-your-own-Clank!
References:
- Gulati, P. (2010). Step-by-Step : How to Make an Animated Movie. 3D & Motion Graphics Envato Tuts+. Retrieved 27 June 2016, from http://cgi.tutsplus.com/articles/step-by-step-how-to-make-an-animated-movie–cg-3257
- Boudon, G. (2013). How Does a 3D Production Pipeline Work. Digital-Tutors Blog. Retrieved 18 June 2016, from http://blog.digitaltutors.com/understanding-a-3d-production-pipeline-learning-the-basics/
- http://www.insomniacgames.com/ratchet-clank-10-years-of-concept-art/


0 thoughts on“2. 3D Modelling”