Nina Denning

Animation Student

V. Texturing.

Posted on 1 September, 2016  in MDU115

This is the step i had the most fun on, though i did run into a few troubles. I used Quixel Suite to texture my model, i imported my Obj. File which is my model and my maps, ready to begin texturing. I got used to the controls pretty quickly and took my time choosing the right textures and colours for my model, i wanted it to look similar to its respective model but a bit more detailed. I used mainly metals such as aluminum and silver. I played around with some masks and 3D painting along with the numerous brush and opacity options. I did do quite a bit of painting on my model but when i lost my work it was a bit late to start it all again. Through my texturing i created maps for the metals in my model and how rough it was along with the albedo which is the colour.

 

metalroughmap

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