Nina Denning

Animation Student

III. Unwrapping.

Posted on 1 September, 2016  in MDU115, Uncategorized

As I was using 3Ds Max 17 I could just use the inbuilt “unwrap”, though doing it manually may have given me a better result, it is my least favourite, tedious thing to do in 3D Modelling, so I was happy to give it a miss. Next time I will definitely edit the map manually with some breaks and welds. Overall the UV was packed quite nicely.

RRETTR

The automatic Unwrap of my model.

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