Nina Denning

Animation Student

II. Modelling.

Posted on 1 September, 2016  in MDU115, Uncategorized

After I found the design I wanted it was time to start modelling. I began by creating a plane so I could have my reference image behind my construction, this helped with the sizing of my model. I started with primitive shapes such as cylinders,  cubes and spheres. Using the vertices I dragged them out to fit the reference image and added some loops to have more to work with. Making sure everything was planar and straight I started combining my pieces to construct the wrench. I used a lot of symmetry and mirror effects to save time. My model was starting to piece together, there were a few mistakes and overlapping vertices my teacher kindly helped me fix, it was a little different to the original model but i wanted it to be a little less chunky as the Insomniac art-style suggests.  I also needed to add some support chamfers so the edges weren’t so sharp.

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My 3D model in 3Ds Max.

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