I. Finding a design.
Posted on 29 August, 2016 in MDU115
When searching for a model to be my asset production, I wanted something quite simple as I’m still very new to 3D Modelling. I originally wanted to do Gandalf the White’s staff, but it’s a very long model, which isn’t too good for the texturing process as there’d be a large seam.
Image retrieved from: http://www.entertainmentearth.com/prodinfo.asp?number=UC1386
I decided to take on one of my favourite games weapons, the wrench off of Ratchet and Clank…. but there are so many.
Image retrieved from: http://o0demonboy0o.deviantart.com/art/Ratchet-and-Clank-OmniWrench-Pack-533617568
It was hard deciding which one, but i eventually went for the more basic model. I chose this design because it seemed simplistic but still challenging, it held a lot of room for cool texturing and effects.
Image Retrieved from: http://ratchet.wikia.com/wiki/File:OmniWrench_Millennium_12.jpg
Once I picked my design I went hunting for a 3D Model someone has already created so I could see their wireframe and what sort of primitive shapes they used as the base model.
Image retrieved from: https://www.yobi3d.com/#!/search?q=3d%2520model%2520crescent%2520wrench
I found this really neat model on Yobi 3D,it gave me a solid knowledge of the structure I needed to create and how many poly’s were needed.



0 thoughts on“I. Finding a design.”