Nina Denning

Animation Student

7. Lighting and Rendering

Posted on 22 July, 2016  in MDU115

When trying to apply shadows to my scene to give it a less flat feel and provide the critters with some more depth I found light shadows underneath worked really well until rendered out where they looked a tad dodgy and slowed down the process considerably. Since the file didn’t need to be A+ quality, I decided to remove the shadows as my scene moved a bit too fast for them to make much of a difference. However I did apply an illuminator on the skydome as it created some ugly harsh shadows I didn’t like. For this task I rendered the file as a png with medium quality levels as it only goes for a few seconds. At first my render looked extremely bright and had no depth so I went back and applied an environment exposure assistant to help tone it down a little.

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