4. Texturing
Posted on 22 July, 2016 in MDU115
I could successfully fit all my pieces in my map and uploaded it into Photoshop, I have a fairly strong knowledge in this program unlike 3D MAX so I felt it would get easier from here on out, I was wrong. For some reason my textured sides looked terrible on my model, not only being blurry and broken but had misplaced lines all over the place. My UVW looked reasonable compared to the tutorial but it just didn’t cut it for this process to work. I considered going back and re-doing my UV-MAP, but I was sure it wouldn’t make much of a difference unless I re-did my model which would’ve been extremely time consuming even though it would’ve been faster since It was my second…third.. maybe fourth time around all these processes.
The UV map is uploaded onto the model so when the UV is painted over, it has an equivalent effect on the model. Certain colours are used in the process to give it a certain colour palette for a stylised look.



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