3. UV Mapping
Posted on 22 July, 2016 in MDU115, Uncategorized
I began “unwrapping” my model and soon came to the conclusion that my ‘slight’ changes made a huge unavoidable impact on my UVW. I spent a long time creating my UV Map, and eventually got into a really good step by step process of selecting polys, putting them into my planar map, ‘breaking’ 90’ angles, scaling them down, relaxing them and occasionally having to flip them vertically or horizontally while adjusting their size according to my checker pattern. I did notice a few of my nets that in the tutorial were meant to snap together were too different to do so, so I went with the ‘unique’ process of adding them all in individually ready for texturing. A few of my nets were a little wonky or distorted but that’s the result of my accidental edge movement in my modelling process.
My UV-MAP.


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