Nina Denning

Animation Student

Monthly Archives: August 2016

I. Finding a design.

Posted on 29 August, 2016  in MDU115

When searching for a model to be my asset production, I wanted something quite simple as I’m still very new to 3D Modelling. I originally wanted to do Gandalf the White’s staff, but it’s a very long model, which isn’t too good for the texturing process as there’d be a large seam.UC1386lg

Image retrieved from: http://www.entertainmentearth.com/prodinfo.asp?number=UC1386

I decided to take on one of my favourite games weapons, the wrench off of Ratchet and Clank…. but there are so many.ratchet_and_clank__omniwrench_pack_by_o0demonboy0o-d8tp9y8

Image retrieved from: http://o0demonboy0o.deviantart.com/art/Ratchet-and-Clank-OmniWrench-Pack-533617568

It was hard deciding which one, but i eventually went for the more basic model.  I chose this design because it seemed simplistic but still challenging, it held a lot of room for cool texturing and effects.

OmniWrench_Millennium_12

Image Retrieved from: http://ratchet.wikia.com/wiki/File:OmniWrench_Millennium_12.jpg

Once I picked my design I went hunting for a 3D Model someone has already created so I could see their wireframe and what sort of primitive shapes they used as the base model.

 

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Image retrieved from: https://www.yobi3d.com/#!/search?q=3d%2520model%2520crescent%2520wrench

I found this really neat model on Yobi 3D,it gave me a solid knowledge of the structure I needed to create and how many poly’s were needed.

 

 

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